NOTH THE PLAGUEBRINGER
As with the 25-man encounter, prompt removal of the Curse of the Plaguebringer is critical. Cripple should also be dispelled as soon as possible, especially on the tank. It is possible to heal through one missed curse/wrath, but the total damage to the raid can be as much as 100,000 per application and this should be viewed as a last resort.
If no decursing is available, those targeted with the curse need to run to three separate locations more than 30 yards from the raid, so that Wrath only hits them.
Easiest for entry-level raids is to pursue a slow and steady strategy, where some dps is devoted to keeping the skeleton adds down to a reasonable number, and it is accepted that Noth will reach phase 2. This is most reliable if the raid has good healing endurance but overall dps is less than 14000. Assigning two dps (as well as a tank) to adds should be enough.
A quicker strategy, for raids with good dps (14000 or greater) and a suitable tank, is to tank all of the skeleton adds and just burn down Noth. In this case the goal is to kill Noth before he enters Phase 2, avoiding the Plagued Warriors entirely. If dps comes up short it is not necessarily a wipe, but as many as eight adds will be up at the beginning of Phase 2. Alternatively, this strategy can be done intentionally and the adds can be aoe'd down as a group at the start of phase 2. This tactic can be used for a group with two solid tanks and two heals focuses on each, as well as suitable aoe damage dealers.
In either case, two tanks are needed — one to pick up the adds as they spawn on the bone piles, and one for Noth. The better geared tank should be assigned to add tanking as the damage output of the skeletons will be greater than that of Noth once five or more of them are being held.
Anub'Rekhan
Three tanks are ideal for this encounter though it is doable with two. One of them should tank Anub'Rekhan, while the others will tank the Crypt Guard adds and the Scarabs that spawn from their corpses (in the 10-man encounter the two Crypt Guards are not present at the start of the fight, so a third tank is entirely unnecessary). A hunter is helpful but not necessary.
The main tank will engage Anub'Rekhan and drag him back to where he was standing originally (note that tanking him against the wall can cause evade bugs should the tank be impaled). In the 25-man fight, the other tanks will pick up their Crypt Guards and DPS will focus them down. These should be tanked and killed relatively close to Anub'Rekhan. Due to the acid dot the Crypt Guards apply infinitely these should be killed quickly.
After this the raid should spread out in a semi circle around Anub'Rekhan to minimize the effects of impale. Mages should be ready near the Crypt Guard corpses to frost nova the Corpse Scarabs as they come out and the offtanks can help pick them up (the offtanks should also be on or near the corpses). Ranged DPS should focus and kill the scarabs before returning to Anub'Rekhan. You should have a decent amount of time to DPS Anub'Rekhan before the first Locust Swarm. One player, ideally a Hunter, and a healer will stand 30 yards from the main tank on the edge of the room past the ring of slime. When Locust Swarm is cast all players must immediately run from Anub'Rekhan for the other side of the room and remain more than 30 yards from him for the next 20 seconds.
The main tank, when he sees the Locust Swarm cast bar, must begin kiting Anub'Rekhan along the edge of the slime to the other side of the room. The hunter should have aspect of the pack on. The healer will need to move with them and avoid getting any stacks of Locust Swarm in order to be able to heal the tank and hunter should they be hit. A warrior tank should use Intervene to gain additional distance. Locust Swarm will end when Anub'Rekhan reaches the other side of the room where he should be tanked as before with the raid spreading out in a half circle. During this time another Crypt Guard will spawn which should be picked up and killed. Mages will need to be aware of Corpse Scarabs spawning from it. After this, the encounter continues with Locust Swarms coming every ~90 seconds until Anub'Rekhan is dead.
Grand Widow Faerlina
Easier than 25man. You will need two tanks. One tank will pick up the worshippers and offtank them right under the stairs on the left side. Any tank class is good at tanking them, as they don't deal high loads of damage. The main tank will pick up Faerlina after the OT pulls the rest and drag her to the middle of the room where everyone will spread out around her. Every DPS should focus ONLY in Faerlina, ignoring the four adds till the enrage phase is near.
The off-tank will pick all four adds, and start DPSing one of them: the one who must be killed in order to stop Faerlina's enrage.
When the frenzy is about to come off cooldown (10 secs or so) every DPS should stop all DPS and switch target to the worshipper marked to kill. Do not start attacking it, just target it and be in range for attacks. The main tank should go where the OT is, the closer the better, taking Faerlina with him. The Offtank should have lowered the worshipper's health to 15% or less.
When the enrage is up, all DPS should burst their CD to insta-kill the worshipper. If done properly Faerlina's enrage should fade, and MT can move Faerlina back to the center of the room, where DPS can resume on her.
Rinse & Repeat every time the enrage timer is close.
NOTE: Off-Tank should stop DPS worshippers at some time, because he/she will kill them all otherwise.
As with the 25-man encounter, prompt removal of the Curse of the Plaguebringer is critical. Cripple should also be dispelled as soon as possible, especially on the tank. It is possible to heal through one missed curse/wrath, but the total damage to the raid can be as much as 100,000 per application and this should be viewed as a last resort.
If no decursing is available, those targeted with the curse need to run to three separate locations more than 30 yards from the raid, so that Wrath only hits them.
Easiest for entry-level raids is to pursue a slow and steady strategy, where some dps is devoted to keeping the skeleton adds down to a reasonable number, and it is accepted that Noth will reach phase 2. This is most reliable if the raid has good healing endurance but overall dps is less than 14000. Assigning two dps (as well as a tank) to adds should be enough.
A quicker strategy, for raids with good dps (14000 or greater) and a suitable tank, is to tank all of the skeleton adds and just burn down Noth. In this case the goal is to kill Noth before he enters Phase 2, avoiding the Plagued Warriors entirely. If dps comes up short it is not necessarily a wipe, but as many as eight adds will be up at the beginning of Phase 2. Alternatively, this strategy can be done intentionally and the adds can be aoe'd down as a group at the start of phase 2. This tactic can be used for a group with two solid tanks and two heals focuses on each, as well as suitable aoe damage dealers.
In either case, two tanks are needed — one to pick up the adds as they spawn on the bone piles, and one for Noth. The better geared tank should be assigned to add tanking as the damage output of the skeletons will be greater than that of Noth once five or more of them are being held.
Anub'Rekhan
Three tanks are ideal for this encounter though it is doable with two. One of them should tank Anub'Rekhan, while the others will tank the Crypt Guard adds and the Scarabs that spawn from their corpses (in the 10-man encounter the two Crypt Guards are not present at the start of the fight, so a third tank is entirely unnecessary). A hunter is helpful but not necessary.
The main tank will engage Anub'Rekhan and drag him back to where he was standing originally (note that tanking him against the wall can cause evade bugs should the tank be impaled). In the 25-man fight, the other tanks will pick up their Crypt Guards and DPS will focus them down. These should be tanked and killed relatively close to Anub'Rekhan. Due to the acid dot the Crypt Guards apply infinitely these should be killed quickly.
After this the raid should spread out in a semi circle around Anub'Rekhan to minimize the effects of impale. Mages should be ready near the Crypt Guard corpses to frost nova the Corpse Scarabs as they come out and the offtanks can help pick them up (the offtanks should also be on or near the corpses). Ranged DPS should focus and kill the scarabs before returning to Anub'Rekhan. You should have a decent amount of time to DPS Anub'Rekhan before the first Locust Swarm. One player, ideally a Hunter, and a healer will stand 30 yards from the main tank on the edge of the room past the ring of slime. When Locust Swarm is cast all players must immediately run from Anub'Rekhan for the other side of the room and remain more than 30 yards from him for the next 20 seconds.
The main tank, when he sees the Locust Swarm cast bar, must begin kiting Anub'Rekhan along the edge of the slime to the other side of the room. The hunter should have aspect of the pack on. The healer will need to move with them and avoid getting any stacks of Locust Swarm in order to be able to heal the tank and hunter should they be hit. A warrior tank should use Intervene to gain additional distance. Locust Swarm will end when Anub'Rekhan reaches the other side of the room where he should be tanked as before with the raid spreading out in a half circle. During this time another Crypt Guard will spawn which should be picked up and killed. Mages will need to be aware of Corpse Scarabs spawning from it. After this, the encounter continues with Locust Swarms coming every ~90 seconds until Anub'Rekhan is dead.
Grand Widow Faerlina
Easier than 25man. You will need two tanks. One tank will pick up the worshippers and offtank them right under the stairs on the left side. Any tank class is good at tanking them, as they don't deal high loads of damage. The main tank will pick up Faerlina after the OT pulls the rest and drag her to the middle of the room where everyone will spread out around her. Every DPS should focus ONLY in Faerlina, ignoring the four adds till the enrage phase is near.
The off-tank will pick all four adds, and start DPSing one of them: the one who must be killed in order to stop Faerlina's enrage.
When the frenzy is about to come off cooldown (10 secs or so) every DPS should stop all DPS and switch target to the worshipper marked to kill. Do not start attacking it, just target it and be in range for attacks. The main tank should go where the OT is, the closer the better, taking Faerlina with him. The Offtank should have lowered the worshipper's health to 15% or less.
When the enrage is up, all DPS should burst their CD to insta-kill the worshipper. If done properly Faerlina's enrage should fade, and MT can move Faerlina back to the center of the room, where DPS can resume on her.
Rinse & Repeat every time the enrage timer is close.
NOTE: Off-Tank should stop DPS worshippers at some time, because he/she will kill them all otherwise.